TST Tech Game Philosophy
In regards to Tech games :
The main focus is always on problem solving when under pressure.
Footwork is just a tool.
Obviously it is good to match the game to teach the footwork that was practiced. [For example : if you do turns as the footwork - then the turns game is a great tech game to help develop the footwork alongside decision making].
Player involvement in tech games.
- With tech games no more than 1 player waiting for their turn at a time. So in a group of 5, if you are doing a 1v1 type game, you need to have 2 drills running, or do a different exercise.
Use tech games to develop passing and receiving as a component of the tech game.
- So if someone needs work on their passing tech, cover it in the tech game and use the tech game as an opportunity to improve it.
- Don't isolate it in the 'footwork' part of the session and don't do it instead of footwork. Players will do loads of passing practice with their teams.
TST has a very specific format which takes a couple of terms to fully understand and appreciate.
Here is a video with a huge variety of tech games. Copy these or come up with your own, but always ensure that the essence of TST philosophy and coaching methodology is obvious. That decision making, footwork and movement intensity, and engagement is at the core of the tech game you run.
And remember : Is what you are practicing add value in the 2v2 / 3v3s..